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Tag: design

Why Do Software Engineers Hate People?

It’s 2010. Are you kidding me?

Growing Up

People are getting better at this whole web design thing. I had reason to head over to the website for Foreign Affairs magazine the other day and it’s one spiffy little number. I find this happening quite often lately: I head over to an unvisited site expecting the worst only to discover it’s pretty, easy [...]

(Slightly More) Constructive Criticism about GamerDNA

So I like Twitter. It’s a source of links, small nuggets of wisdom and also a place where you can vent to the world about whatever’s got your goat without needing to write it up all good and proper so it won’t look out of place on your otherwise tidy blog. (I expend literally hours [...]

New Google Calendar Icon

A few weeks ago I posted up some icons for Gmail and Google Calendar. The Gmail icon was the fantastic work of Chris Ivarson and because at that point Chris hadn’t made a Google Calendar I used the excellent one Tim Malabuyo had turned out. I’ve got good news! Chris has been hard on the [...]

Gmail and Google Calendar Icons

Update: The zip below now contains both Tim’s icon and the new one by Chris Ivarson. More information here. I’ve written about Prism before but in spite of a great many things going for it one thing that is frustrating is the way it generates icons for your web app. Unless you have one you [...]

The Most Important Discussion of Video Games of 2007

Last year at the Montreal International Games Summit, Jonathan Blow gave a lecture entitled ‘Design Reboot’ that stirred a bit of controversy. It’s been available on his blog since last November as an mp3 download (with the PowerPoint slides he used) but for some time now I’ve been wishing it was written down somewhere. Because [...]

Anti-social Behaviour and Video Game Design

When it comes to video games it’s all about immersion these days. To better immerse us designers strive to make their games ever more realistic. They make the physics realistic, the controls realistic, the locations realistic. They make the object models realistic, the lighting realistic, the weapons realistic. They make the vehicles realistic, the socio-political [...]

Look, then Leap

Why is it so hard for iTunes to give me an idea of how much disk space my proposed transfer is going to take on my iPod? Instead I’m left to guess how many megabytes that John Lennon album is supposed to take up and push forward simply by trial and error. Not really what [...]

Congratulations coComment, You Blew It

As long-time readers of this blog might be aware I have something of a love-hate relationship with coComment. I want to like it. I even want to use their Firefox extension. When they make that all but impossible to use I’ll even resort to using their bookmarklet which requires me to manually activate it on [...]

It’s the Software, Stupid

With the impending launch of the iPhone in the US sometime next month prepare yourself for two things. First, prepare for the inevitable slew of articles from journalists attributing the success of the device to the multi-touch screen and its otherwise breakthrough design. Second, get ready for the similarly inevitable slew of challengers that will line-up against [...]